create an render layer call uvPass_R
add a new Custom Color pass in render setting and rename call uv
and send the uv pass to uvPass_R render layer
need mib_texture_vector / surfaceShader / writeToColorBuffer
in writeToColorBuffer > Frame Buffer Options > Customer Color Pass set to uv pass
in mib_texture_vector > Parameters > project set uv mode
沒有留言:
張貼留言