2008年3月31日 星期一

TimeX commercial & AE comp script....


Thanks peter's info about TimeX commercial!
Somehow I read about other blog: vfxhack.com and found TimeX commercial's crazy comp script here. Such thing I had done in AE like in main comp has around 400 layers with un-countable pre-comps, and the AE script grows up around 25mb. In case AE script fail, I keep save different version when I make small adjustment, and AE projects goes like v250~....etc. Nobody want giant AE script goes wrong, if that shit really happan, I can retrack my previous save version with very minimal lost to save my ass.

Oh! by the way, vfxhack is a cool blog to share..

Digital Lighting and Rendering_great book to read!

These days I have been reading a book call "Digital Lighting & Rendering", now is the second edition, written by Jeremy Birn. My classmate Chris Hung told me that book must read around 10 years ago. I think never be late for so such great resource about CG 3d lighting and rendering, and I am getting so much stuff in this book.
I type a small section content which really inspire me a lot!
something about lighting the night scenes:
..."You may noticed that most night scenes in Hollywood movies feature wet pavement, which looks as if it had just rained. This will be true even in dry cities like Las Vegas. Cinematographers are always looking for ways to capture extra glints of light and reflections in their night scenes. Since they have discovered that spraying water on the streets is a great way to get the city lights to reflect off the street, and make prettier night scenes with more highlights in them, they do this even when it is obviously a cheat."........... .

Caustic example in maya


Glass Caustic render in Maya mental ray:
1: Get ready for model and one spotlight aim to glass model.
2: Apply mental ray's shader "dielectric_material" to the glass model, and set spotlight shadow mode by raytrace shadow. (if you render a preview now, will get some basic reflection and refraction with a plain shadow without any photon refration)
In order to let photon appear with shadow, need to keep work on couple things below:
3: In "dielectric_material" shader's ShadingGroup> Custom Shaders> Photon Shader to add new shader call "dielectric_material_photon" from mental ray shader library>Photonic Materials.
4: In "dielectric_material_photon" setting, set "Col": shadow's photon color, "lor": refraction rate (glass is around 1.52/ water is around 1.3)
5: On render setting> Caustics and Global Illumination> to turn on "Caustics"
6: On the spotlight setting>mental ray>Caustic and Global Illumination" to turn on "Emit Photons", "Photon intensity":18000~300000, "Caustic Photons": set the photon detail.
And you can do the preview render for the caustic result!
If you have missing the shadow that behind the front glass refraction, The problem you are having is due to the settings both in you Spot Light and Render Settings. To fix the issue you need to increase to Ray Depth Limit to 5 in the Ray Traced Shadow attributes of your light, and in the Render Settings increase the Shadows to 5 in the Raytracing section.
The reason why you need to make this change is because of the number of bounces the rays are doing in the scene. Your glass has both an inside and and outside, making 2 sides, times by the front and the back side make 4 surfaces the rays need to penetrate through. Therefore the Raytracing settings need to be set to 1 unit higher, hence 5. This allows for the 4 bounces plus 1.

maya_sample file

2008年3月27日 星期四

Taipei artist village open studio / 日期:2008-03-29 - 2008-03-30



Thanks Jeniffer and Tanya info.
2008春季藝術家開放工作室
地點:台北國際藝術村 全館
日期:2008-03-29 - 2008-03-30
開放時間:早上 10:00 A.M. – 7:30 P.M.地 址:台北市北平東路7號 (捷運板南線 善導寺站一號出口,警政署後方 )
TEL : +886 (02) 3393-7377/ FAX : +886 (02) 3393-7389
Website : www.artistvillage.org
E-mai: artistvillage@artistvillage.org

2008年3月25日 星期二

兩個口語英文

without further ado: 不要拖延了

"Without further ado" is an expression that means "without further delay." It is usually used when a speaker is introducing someone. "Ladies and gentlement, without further delay, I present to you M. Smith." It's used quite common here in the USA.

For the time being:
目前為止
For the time being, I only have 20 dollars in my pocket.


2008年3月13日 星期四

2008年3月12日 星期三

超正的HBO 80年代的Intro ID (Starship HBO)


超正的HBO 80年代的Intro ID的幕後製作, 現在已經非常不容易看到在HBO Channel上, 除非HBO播放老電影時才有機會看到, 在當時還沒有Computer Graphic時代, 藝術家們充份發揮analog fx, 其中一段幕後說明如何製作宇宙爆炸, it really Knock my socks off..., and the Hand made shining HBO logo, wow.... 最後還有整個完整Intro ID... check it out..

Late 1980 HBO intro


Early 1981 HBO Intro


HBO Feature Presentation 1987


另外補充常被人們提到的HBO Feature Presentation intro CG版(但畫質較差)


HBO Special Presentation 1992

2008年3月6日 星期四

OFFF NYC 2007 Titles



It really does a big impact on my NYC images...

Two short films....about time...

Discovery Channel_footprint!

WoW! It takes 50 years for a can to recycle to itself.

And here is the other one...
http://www.itsartmag.com/forum/viewtopic.php?f=27&t=174

2008年3月2日 星期日

Jungle 李小鏡個展Daniel Lee Solo Exhibition


展期:2008/3/8-2008/4/20
地點:Inart Space 加力畫廊
地址:台南市中西區友愛街315號

開幕酒會:2008/3/8(六)3:08pm
活動:20083/7(五)李小鏡創作自述--眾生相
誠品台南店 台南市長榮路一段181號B1